Orcs are strong humanoids who live in well-organized clan societies. Some are settled, digging vast tunnel systems deep beneath the woods and mountains; others wander the vast steppes of the world as nomads. Orcs often have a formidable appearance: glowing black eyes, fangs the size of a wild beast’s tusks, and hard, vaguely camouflage-patterned skin. They are fierce warriors, widely respected for their undeniable bravery and weapon proficiency both in melee and at range. But orcs are also extremely honor-oriented and have an unfortunate tendency to cause territorial disputes and never-ending blood feuds with dwarves, giants, and other kin.
| Morale: 6 |
D. Bonus: STR+2, AGL+1 |
| Move: 6 |
HP: 45
WP: —
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Skills:
Evade 6,
Spot Hidden 5,
Riding 3
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Abilities:
Berserk Charge
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Typical Armor:
Studded Leather (2),
Chain Mail (4)
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Typical Weapons:
Longsword (2d8),
Large Shield (1d8)
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Nocturnal: In direct sunlight, orcs get a bane on all rolls and suffer D6 damage per stretch. A thick layer of clouds or full-cover clothing are enough to avoid the effect..